Amble Hive
Trace the hidden words through a honeycomb of letters, using every letter exactly once.
- Four levels: Easy to Extra Hard
How Amble Hive Works
Amble Hive is Amble on a hexagonal board. Every letter belongs to exactly one hidden word, and a word moves from a letter to any of the six letters touching it, turning wherever it goes. The slots under the board say how many words there are and how long each is; nothing else is given. Amble Hive is played in practice. It is not part of the daily set.
Six neighbours instead of four gives every word more ways to wind, and it means many more real words fit the letters without being answers. A typical Extra Hard board holds about 182 of them, against about 40 on Amble's Extra Hard.
A real word that is not one of the board's words fades, and the game tells you why, such as that it leaves letters no word can use. A refused trace costs nothing the first time; tracing the same letters again costs a heart.
Every board is checked to have exactly one set of words that fills it, against the same dictionary of about 110,000 words the game accepts traces from, and each hidden word can be traced along only one route.
The Rules
- 1
Use Every Letter
Every letter on the board belongs to exactly one hidden word. When all the words are found, nothing is left over.
- 2
Six Ways On
Trace from a letter to any of the six letters touching it, turning wherever the word goes. Blocked cells carry no letter.
- 3
Only the Lengths Are Clues
The slots under the board — beside it on a tablet turned sideways — say how many words there are and how long each is. Nothing else is given.
- 4
Trace to Lock
Drag across the letters and lift, or tap them one by one and tap the last letter again. A hidden word locks in place; anything else fades and tells you why.
- 5
A Repeat Costs a Heart
A trace that is refused costs nothing the first time. Tracing the same refused letters again costs a heart. A real word traced along a different route counts as a new try.
The real screens.
Every picture on this page is the app itself, on a board from the game.
Where Amble Hive Comes From
Amble Hive is Amble, Dayzle's path word search, moved onto a honeycomb. Dayzle built the two together in September 2026, and they share one engine that asks the board only which letters touch.
A square grid gives a word four ways on from every letter and a row or column to read along; a hexagon gives it six and has rows but no columns. Everything else is the same game: the words fill the whole board, each letter is used exactly once, and each board has exactly one answer.
How the Levels Differ
Easy is a small hexagon of 19 cells holding just 2 words of 5 to 8 letters, with 3 to 9 blocked cells shaping the routes. Medium is the same 19-cell hexagon with 3 words of 5 to 8 letters and up to 2 blocked cells. Hard is a hexagon of 37 cells with 5 words of 5 to 8 letters. Extra Hard is a hexagon of 61 cells with 8 words of 5 to 9 letters.
Every band draws its words from the familiar end of the word list. What climbs with the board is the number of real words that fit the letters but are not answers: a typical board has about 1 on Easy, 22 on Medium, 56 on Hard and 182 on Extra Hard.
How a board gets harder.
Amble Hive has Amble's one deduction — a real word that leaves letters no word can use is not an answer — and the rest is spotting words, so its hints show where a word is instead of naming a technique. The first hint lights the first letter of the easiest word to start; the second names the word and draws its whole route. A harder board is a bigger search: 19 cells and 2 words on Easy, 61 cells and 8 words on Extra Hard, each letter touching up to six others.
More word games.
Words
Amble
Words that wind through the grid and use every letter
Words
Word Search
Find the listed words hidden in a grid
Words
Cipher
Deduce the hidden word
Words
Tumbler
Turn one word into another, a letter at a time
Words
Forage
Build words from a bag of letters
Words
Beacon
Watch the words light up, tap them back in order
Today's five are waiting.
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