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Numbers Also Known as Calcudoku

Abacus

Each outlined cage gives you a target and a sign. Fill the grid so every cage works out and no digit repeats in a row or column.

  • Four levels: Easy to Extra Hard
  • 12 techniques on its ladder
Abacus on iPad: a board in progress
Abacus on iPhone: a hint card teaching Cage Finish, with the squares it uses lit on the board
About the Game

How Abacus Works

Professor Tile, who explains the hints

Abacus is a square grid from 3×3 to 6×6. Each row and column holds every digit from 1 up to the width of the grid, once: 1 to 4 on a 4×4. On top of that, the grid is divided into outlined cages, each with a target and an operator in its corner. A 6+ cage's digits add up to 6; a 12× cage's multiply to 12.

A cage of one cell is a free digit, its target, and the game fills those in when the board opens. Subtraction and division cages always have exactly two cells, and either cell can hold the bigger digit.

It plays like a small Sudoku where the clues are sums and products instead of given digits. Pencil notes, Fill Notes and Undo work as they do in Sudoku, and a hint names its technique and shows the arithmetic on the card: “the rest of this 6+ cage adds to 4, so its last open cell has to be a 2”.

The Rules

  1. 1

    Fill the Grid

    Each row and column holds every digit exactly once. The digits run from 1 up to the width of the grid: 1 to 4 on a 4×4.

  2. 2

    Solve the Cages

    Each outlined cage shows a target and an operator. Its cells must combine to that target: add for +, multiply for ×.

  3. 3

    Subtract and Divide

    A − or ÷ cage always has exactly two cells, and either cell can hold the bigger digit. A 2− cage accepts 3 and 1 in either order.

  4. 4

    Place a Digit

    Tap a cell, then a number. A digit that is right stays put; a wrong one you can change.

  5. 5

    A Wrong Digit Costs a Heart

    A digit that does not belong in a cell costs a heart the moment you place it. Changing it to another wrong digit costs nothing more, and notes are always free. In practice you have three hearts a board; in the daily set they never run out.

On iPhone and iPad

The real screens.

Every picture on this page is the app itself, on a board from the game.

Abacus on iPhone: a board in progress
A board in progress
Abacus on iPad: a hint card teaching Cage Finish, with the squares it uses lit on the board
A hint teaching Cage Finish
History

Where Abacus Comes From

The cage puzzle was invented in 2004 by Tetsuya Miyamoto, a Japanese maths teacher who taught his pupils with puzzles. His method was what he called teaching without teaching: hand over a puzzle, explain nothing, and let the pupils work it out for themselves.

Outside its trademarked name, the puzzle is published as Calcudoku or Mathdoku. Dayzle's version shipped as Coda and was renamed Abacus in August 2026, so that the name says there is arithmetic in it before the first tap.

Four Levels

How the Levels Differ

The grid grows one size a difficulty, and the operators come in as it does. Easy is a 3×3 grid whose cages only add and subtract, none bigger than 3 cells, with about a quarter of the cells given as one-cell cages. Medium is 4×4, and multiplication joins in with small products.

Hard is 5×5 with all four operators, division included, and cages of up to 5 cells. Extra Hard is 6×6 with all four operators, and only about 2 of its 13 cages are single cells, so nearly every digit has to be worked out from the cages.

The Technique Ladder

12 techniques, easiest first.

In Dayzle the hint and the solver are one engine, so these are the steps it takes to solve a Abacus board, from the first you'll meet to the rarest. Each one has its own worked example and a clip of the hint on a real board.

See All 12 Abacus Techniques
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