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Quiver

Tap an arrow and it slides off the board the way its head points, if nothing stands in its way. Clear every arrow to win.

  • Four levels: Easy to Extra Hard
Quiver on iPad: a board in progress
Quiver on iPhone: a hint lighting an arrow with a clear path
About the Game

How Quiver Works

Professor Tile, who explains the hints

The board is packed with arrows. Each one is a bent line of 2 to 6 squares with a head at one end. Tap an arrow, anywhere along it, and if every square between its head and the edge of the board is empty, it slides off that way. That leaves room, so another arrow can now go.

Say an arrow in the top row points up. It leaves on your first tap. The arrow below it, also pointing up, has to wait until the first one has gone.

Tapping an arrow with another in its way costs a heart: it nudges toward what is blocking it and back, and the arrow in the way lights up Orange. Sending an arrow off never blocks another one, so the free arrows can go in any order, and a board can never get stuck. There is a Restart button but no Undo, and a line under the board counts the arrows left.

A tablet plays bigger boards than a phone, with their own leaderboards, so friends compare phone boards with phone boards and tablet boards with tablet boards. Quiver is played in practice. It is not part of the daily set.

The Rules

  1. 1

    Send Arrows Off the Board

    Tap an arrow and it slides off the board the way its head points. Clear every arrow to win.

  2. 2

    Only a Clear Path Works

    An arrow can go only when every square between its head and the edge is empty. Tapping an arrow with another in its way costs a heart, and the arrow in the way lights up Orange. Each board gives you three hearts.

  3. 3

    Any Order Works

    Sending an arrow off never blocks another one, so you can clear the free arrows in whatever order you like.

  4. 4

    Phone and Tablet Boards

    A tablet plays bigger boards than a phone, with their own leaderboards, so friends compare phone boards with phone boards and tablet boards with tablet boards.

On iPhone and iPad

The real screens.

Every picture on this page is the app itself, on a board from the game.

Quiver on iPhone: a board in progress
A board in progress
Quiver on iPad: a hint lighting an arrow with a clear path
A hint lighting an arrow with a clear path
History

Where Quiver Comes From

Dayzle built Quiver in October 2026 as a practice game, for the times you want something that takes patience and focus more than hard thinking. Clearing arrows off a board is a kind of puzzle found in phone apps, and we found no published history of where it began, so we don't tell one here.

Quiver is the first Dayzle game whose phones and tablets get different boards. A board sized for a phone is too easy on a tablet's bigger screen, so a tablet's boards are bigger, with their own leaderboards. The squares on a tablet are about the same size under your finger as on a phone.

Four Levels

How the Levels Differ

On a phone, Easy is a board 8 squares wide and 12 tall with about 23 arrows, and its squares are the biggest. Medium is 10 by 15 with about 33 arrows, Hard 12 by 18 with about 47, and Extra Hard 12 by 20 with about 52. A tablet's boards are bigger: 14 by 13 with about 43 arrows on Easy, up to 18 by 29 with about 113 on Extra Hard. Hard and Extra Hard are tall, and when the tablet is held sideways the board turns to lie wide, so its squares stay big either way.

Hard and Extra Hard are harder to think through, not just bigger. After one of those boards is built, some arrows are turned round to point back into the board, so fewer arrows can go at a time and more of them wait in a line, each blocked by the next. On a phone's Medium about 5 arrows can usually go at once and the longest such line is about 7 arrows; on Extra Hard it is two or three at once and a line of about 22.

The Technique Ladder

How a board gets harder.

Quiver has one rule, so its hint teaches one thing: it lights an arrow that can go now, Blue, names the step Clear Path, and says nothing stands between that arrow and the edge. Send It sends it for you. More Details says how you could have found that arrow yourself: either start at the edge, where an arrow pointing off it has the least board to check, or, after an arrow leaves, look at the arrows that pointed into the gap it left. A harder board has more arrows, fewer of them free at a time, and longer lines of arrows each blocking the next.

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